SKU: 19560479004
christmas card photo sleeve

christmas card photo sleeve Christmas Gift Card Holders

Sale price$18.49 Regular price$20.54
Save 10%

Pay in installments of $5.13 with ShopPay, AfterPay and Klarna

Shipping Estimate
USA
  • USA
  • CAN

Ships within 48 hours · Estimated delivery Aug 23 - Aug 28

Promo Codes Available:

For Your Every Summer RSVP, with Code: SUMMER15

Description

christmas card photo sleeve Christmas Gift Card HoldersChristmas Gift Card Holder SVG Gift Card Sleeve Sewing Pattern Template DIY Holiday Gift Give your Christmas gift cards a festive flair with this set of THREE fun and easy to make faux leather Gift Card Holder designs! Perfect for adding a handmade touch to your holiday gifting, these holders feature adorable, holiday inspired styles that everyone will love. Includes Three Unique Designs: Snowman: A cheerful snowman with a flowing red scarf and big

Christmas Gift Card Holder SVG | Gift Card Sleeve Sewing Pattern Template | DIY Holiday Gift

Give your Christmas gift cards a festive flair with this set of THREE fun and easy-to-make faux leather Gift Card Holder designs! Perfect for adding a handmade touch to your holiday gifting, these holders feature adorable, holiday-inspired styles that everyone will love.

Includes Three Unique Designs:

Snowman: A cheerful snowman with a flowing red scarf and big black buttons.
Santa Belly: Complete with a shiny belt buckle.
Christmas Present: Festive gift box design with a beautifully tied bow, just waiting to be "unwrapped."

Mix & Match Sleeve Shapes
Each gift card sleeve has three different back opening shapes, allowing you to mix and match to create the perfect combination. Use HTV to add festive imagines or wording or to personalise.

These SVG templates are designed for easy stitching, making it a fun and quick project to craft for family, friends, or even customers at holiday markets!

The Christmas Gift Card Holders are part of the 'Easy Stitch' range by Maisie Moo. They are uniquely designed with precut holes to be hand stitched together. All you require is a needle and some embroidery thread or waxed cord. This design also comes with a no hole option too, for gluing and machine sewing, the choice is up to you!

Designed to be cut from leather or faux leather, the Gift Card Holders are super easy to assemble. You can cut your templates by hand or cutting machine. I make it easy for you with a step by step tutorial and instructions as well as a video too.

You will receive 6 different file types in ZIP format (for information on how to use ZIP files please see my FAQ's)
PDF - For Cutting by hand and includes template instructions.
SVG – Cricut Maker, Silhouette Designer Edition etc..
DXF – Silhouette Studio Basic Edition
EPS – Illustrator, Corel Draw etc…
JPEG & PNG - 300dpi

INSTANT DOWNLOAD. Once the payment process is completed your files will be available. Please do not hesitate to contact me for any help.

TERMS OF USE
--------------------------------------------------------------
By purchasing from Maisie Moo Designs you agree to the following terms of use: Click Here

COPYRIGHT - This design is Copyright to © Maisie Moo Design. Refer: New Zealand Intellectual Property Office, Copyright Act 1994.

Photography and illustrations are © Maisie Moo Design. All rights reserved.

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 19560479004

Discover Niche Categories That Outsell christmas card photo sleeve

Top-Converting Item to Boost Your Average Order

4.7 ★★★★★
Based on 7 reviews
Sort
Highest Rating
Newest First
Oldest First
Product Reviews
S
Verified Purchase
Sarah Sofía Ortiz Campos
Port Orchard, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 30, 2025
N
Verified Purchase
NS
Cuba, US
★★★★★ 1
price
Format: Paperback
Price is high
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 15, 2026
T
Verified Purchase
Tinkerer
Bozeman, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on August 18, 2019
R
Verified Purchase
robert thompson
Alexandria, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 6, 2022
V
Verified Purchase
Vincent Marias
San Leandro, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on October 29, 2024

recommand products